Prism is a UEFN (Fortnite) infection map created for the Zombie minigames experience by Bloom Games. I lead level, lighting, and environment design. This map was created in well under a day and serves as a quick proof of concept art test for future maps. Inspired by Mirrors Edge, Panline, and Frutiger aero architecture. I wanted to go for a clean, easy to read aesthetic that can be adapted across several other levels easily. The lighting used is the same lighting created from my previous map, "Lumberyard."